Voxel Crazy Head

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Event Closed

Project's Details:
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Pre-sale Date:

25 Nov 2022-05:00 pm (UTC)

Pre-sale Price:

Ξ(ETH): 0.05

Public Mint Date:

29 Nov 2022-05:00 pm (UTC)

Public Mint Price:

Ξ(ETH): 0.09

Maximum Supply:

10000 Total

Event Category:

  • NFT Launch
Description

Welcome to the Voxel Crazy Head project!

Voxel Crazy Head is a collection of 10 000 NFT unique heads on the Ethereum blockchain. Each NFT from the collection is a key to the metaverse. The voxel head transforms into a digital avatar and you get access to the Metaspace.game metaplatform. There are 12 attributes in the collection with 324 possible values. The number of possible combinations is 40 778 090 496 000. Each head has a unique DNA code, which will further influence the fate of the character.

WHITELIST PRICE: 0,05 ETH
PUBLIC: 0,09 ETH

MINT DATE: 25th of November 2022 (17.00 UTC)

So, with the help of Voxel CrazyHead, you will get into Metaspace.game.
Metaspace.game is a symbiosis of reality, game development and high technology. The graphic part is based on the Unreal Engine 5 game engine.

The main goal of creating this metaplatform is to unite all high technologies and services into a single virtual space. Shops, banks, online cinemas, social networks, delivery services, training, entertainment, competitions, communication, trade – all this will be combined in one platform. Gameplay will also be added to the platform!

Imagine this situation: you wanted to go to a restaurant in real life. Connect to Metaspace.game and find the right restaurant. If he participates in the “metaspace digital copy” program, you will be able to enter the digital copy of the restaurant. An avatar hostess will meet you, take you around the restaurant and show you the available tables. You will choose the table by the window that you liked the most, book it for the right time and calmly continue your business. And in the evening, in real life, you will go to this restaurant.

In addition to assets linked to real-world objects, there will also be exclusively virtual assets.
For example, you can buy a virtual land plot and build a house on it. In the future, you will be able to resell this house to another avatar who likes it.

Each participant of the metaverse will receive his avatar. Avatars are 3D models of men and women. They have certain characteristics – IQ, health, agility, strength, etc. For certain actions in the metaverse, it is necessary to achieve the required level of development. For example, an avatar with poor health and low strength/agility will not be taken on a distant expedition, because the probability of his death is high. Participants need to constantly upgrade their avatars.
The avatar is the main asset in the metaverse. The better it is developed, the more benefit/earnings it brings.

In addition to services, gameplay will be added to the platform. One participant will be able to use the metaverse simply as a convenient assembly of services, and the other will want a little adrenaline – then welcome to the gameplay. The avatar will be able to get the necessary skills, purchase or rent the necessary ammunition (transport, robot, exoskeleton) and go to conquer distant unexplored planets. This is a rather risky journey, because the avatar may “die” in the expedition and then all his achievements will be lost and he will have to pump himself again. On the other hand, he will be able to find something very interesting/expensive in the expedition and return a hero.

In our metaverse, history begins with the cosmodrome “C-101”. From this cosmodrome, avatars fly to Mars in a high-tech city called “Cradle 3252”.
“Cradle 3252” is a system of six connected islands surrounded by an artificial sea. The whole city is covered with a huge dome. This city is the center of the metaverse. This is where the intergalactic story of Metaspace.game begins.

Subscribe to our Twitter and join discord!

Be sure to check out the whitepaper!

Everything is just beginning!

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